Lots of computers and gamers at the reamHack digital festival.
DreamHack. Photo: Jann Lipka/imagebank.sweden.se

10 facts about Swedish gaming

Mojang, King and DICE – all Swedish. Here’s Sweden’s gaming wonder summed up.

1. One billion players

Around one billion players have played a game made by Swedes. No wonder the Swedish games industry is booming. The growth from 2009 to 2019 was substantial, to say the least – there was 25-fold increase in total revenue! Yes, it's true – from EUR 91 million to EUR 2,318 million, according to the Swedish Game Developer Index.

And the games industry is bigger than the big names such as Mojang, King and DICE.

2. From subculture to success

In the very early days of video games, successful international companies mainly came from Japan, the US and the UK. In Sweden and a handful other countries, a subculture emerged in the early 1980s called the Demo scene. People used early home computers such as the Commodore 64 and Amiga to show off their programming skills through audio and video shows.

One example is Digital Illusions, now DICE. It was started by four friends from the Demo scene in 1992, when they released cult hit Pinball Dreams followed by the hugely successful Battlefield franchise.

A person's arms holding a video game in a case.
Battlefield sure helped put DICE on the gaming map. Photo: Melker Dahlstrand/imagebank.sweden.se

Swedish gaming industry 2015–2019

Number of companies: +87%


Revenue: +84%

Profit: -11% (EUR 467M in 2019 compared with EUR 872M in the peak year of 2016)


Employees (globally): +131%

Source: Swedish Game Developer Index

3. Minecraft madness

As of March 2021, more than 140 million people played Minecraft every month. In this popular sandbox game, which is developed by Mojang Studios, players build 3D worlds with different types of blocks and then explore and craft items in their new world.

Minecraft was created by Markus ‘Notch’ Persson and started out as a hobby project. The game was released in an early version in 2009 and became an immediate hit in the gaming community. The rapid success led to the foundation of Mojang. In 2014, Persson sold his enormously successful gaming company to Microsoft for USD 2.5 billion.

10 biggest Swedish gaming companies – by revenue (2019)

  1. Mojang
  2. Embracer Group
  3. King (Midasplayer)
  4. Stillfront Group
  5. EA Digital Illusions CE
  6. Paradox Interactive
  7. G5 Entertainment
  8. Ubisoft Entertainment Sweden (Massive)
  9. Avalanche Studios
  10. Starbreeze

Source: Swedish Game Developer Index

4. The gaming culture

Looking more closely at what made Sweden step up and become a major player, Per Strömbäck, spokesperson for trade organisation Swedish Games Industry (Dataspelsbranschen), says part of the explanation lies in Sweden’s affinity for the culture that surrounds games.

‘Game development doesn’t take place in a vacuum’, he says. ‘It is part of a broader context consisting of gamers, e-sport competitors, DreamHack-type festivals, YouTubers, and so on. And Swedes are at the top across that spectrum.’

Swedish YouTuber PewDiePie has more than 100 million subscribers, DreamHack is the world’s largest digital festival and within e-sports – or competitive video gaming – Sweden has several players in the world elite and the country is the second largest e-sport market.

5. Swedes are experienced computer users

Computer literacy also plays a great part. Computer use was widespread, in relative terms, already in the 1980s when Commodores arrived.

In 1998, home computer access received a further push through a government and union initiative that used subsidies and tax incentives to allow employees to affordably lease personal computers with an option to buy. This helped increase computer literacy among the public. It also got more people into computer games.

6. Early internet access, early gamers

Internet access is the backbone of our digital economies and societies – as well as a means to access to online games. Connectivity got an early start in Sweden, with ambitious government goals for broadband access across the country.

High-speed internet has most likely played an important role in Sweden's development as a nation of gamers and game developers.

7. Startup-friendly

In 2019, 51 new gaming companies were started in Sweden. It probably helps that Sweden is rated 'business-friendly' by the World Bank and that there are startup hubs and gaming clusters to help new businesses kick off.

Sweden is also one of the top 10 most competitive countries in the world, according to the Global Competitiveness Index. The ranking is based on the country's relatively stable economy over time, a high rate of ICT adoption and its high innovation capability and business dynamism.

It's not a wild guess that the success of early risk takers inspires the next generation. DICE, Mojang, King and other billion-dollar companies – so-called unicorns – serve as an incentive.

8. Good test market

Operating in a small domestic market such as Sweden has its advantages. One is that developers start to focus on the entire western market much earlier than developers from more populated countries.

Another benefit is that it makes it much easier to ‘soft launch’ a product. That means a company can start by releasing a game in Sweden, get feedback and fix bugs, before going global.

A huge arena filled with lit up computer screens.

The DreamHack festival has gathered record crowds over the years. In 2020 the organisation merged with ESL, the world’s largest esports company. Photo: Rodrigo Rivas Ruiz/imagebank.sweden.se

An office where two rows of people are sitting in front of computer screens opposite each other.

DICE, part of Electronic Arts since 2006, is headquartered in Stockholm. Photo: Melker Dahlstrand/imagebank.sweden.se

In Legend of Solgard, players must save the world from the icy doom of Ragnarok. Developed by Snowprint Studios, launched by King. Image: King

A man and woman sit in a creative offfice environment. There's a laptop on a table between them. The woman gestures something with her hands.

The Minecraft creators of Mojang Studios are based in Stockholm. Photo: Melker Dahlstrand/imagebank.sweden.se

A woman sitting in front of a big computer screen with a VR headset on her head.

In 2019 about one in four employees in the Swedish games industry was a woman. Photo: Simon Paulin/imagebank.sweden.se

A huge arena filled with lit up computer screens.

The DreamHack festival has gathered record crowds over the years. In 2020 the organisation merged with ESL, the world’s largest esports company. Photo: Rodrigo Rivas Ruiz/imagebank.sweden.se

An office where two rows of people are sitting in front of computer screens opposite each other.

DICE, part of Electronic Arts since 2006, is headquartered in Stockholm. Photo: Melker Dahlstrand/imagebank.sweden.se

In Legend of Solgard, players must save the world from the icy doom of Ragnarok. Developed by Snowprint Studios, launched by King. Image: King

A man and woman sit in a creative offfice environment. There's a laptop on a table between them. The woman gestures something with her hands.

The Minecraft creators of Mojang Studios are based in Stockholm. Photo: Melker Dahlstrand/imagebank.sweden.se

A woman sitting in front of a big computer screen with a VR headset on her head.

In 2019 about one in four employees in the Swedish games industry was a woman. Photo: Simon Paulin/imagebank.sweden.se

A huge arena filled with lit up computer screens.

The DreamHack festival has gathered record crowds over the years. In 2020 the organisation merged with ESL, the world’s largest esports company. Photo: Rodrigo Rivas Ruiz/imagebank.sweden.se

An office where two rows of people are sitting in front of computer screens opposite each other.

DICE, part of Electronic Arts since 2006, is headquartered in Stockholm. Photo: Melker Dahlstrand/imagebank.sweden.se

In Legend of Solgard, players must save the world from the icy doom of Ragnarok. Developed by Snowprint Studios, launched by King. Image: King

A man and woman sit in a creative offfice environment. There's a laptop on a table between them. The woman gestures something with her hands.

The Minecraft creators of Mojang Studios are based in Stockholm. Photo: Melker Dahlstrand/imagebank.sweden.se

A woman sitting in front of a big computer screen with a VR headset on her head.

In 2019 about one in four employees in the Swedish games industry was a woman. Photo: Simon Paulin/imagebank.sweden.se

9. More game developers wanted

One vital factor behind the success of the Swedish games industry is a competent and creative workforce. The quick growth does makes recruitment a challenge, though, with Sweden being relatively small. Many Swedish game companies now employ talent in their offices based abroad.

10. Team work for the win

There’s a way to tell game developers are also gamers: they’re in it to win. But game development is a team sport. And Swedes are legends at collaboration.

Game production has evolved to more iterative methods. Instead of following a pre-decided blueprint, a detail of the game is developed, checked with the community, discussed, added to, and so on. It is based on feedback and collaboration and won’t work in a hierarchical environment.